Employments
Consultant
IKG Group AB
November 2018 - January 2021
Working as a Software Developer.
Assignment accomplished at CEVT as a VR Visualization Engineer, where i develop applications in Unreal Egnine.
Software Developer
Berge Consulting AB
June 2016 - October 2018
Development of different software using gaming engines (Unreal Engine 4) together with a team of designers and artists.
Working with all kind of programming inside the engine and specialized on:
User Interface
Interaction
Navigation
Virtual Reality
Software Developer
AFRY
January 2021 - Current
A team member of “The House of Vis”, and the ambition to take Real-Time Visualization to new heights.
Assignments
Technical Lead -
Real Time HMI Development
Lynk&Co Design, HMI
February 2023 - July 2023
In my role as a Technical Lead, I support and guide the team to take the right decision with programming tasks. To be the front person in the team and help Project Manager / Owner with what can be done.
As a Technical Lead at Lynk&Co my main responsibilities were:
Sprint- & Project planning
Responsible for the team spirit
Team syncs to meet sprint goals
Technical expertise for management
Responsible for technical demos for stakeholders
Unreal Developer -
Real Time HMI Development
Lynk&Co Design, HMI
May 2022 - December 2024
Developing next generation HMI systems with full real time 3D (Unreal Engine) for the automotive industry. Building fully interactable prototypes to demonstrate the possibilities for the future of HMI.
I was a team member in the Prototyping team, with main responsibility of developing interaction and user interface. In close collaboration with the UX/UI team we created many high quality and complexed prototypes within Unreal Engine.
At Lynk&Co my main responsibilities were:
UI creation
Optimization and Testing
Interaction development
Engine Tools development
Leading design board sessions
VR Visualization Engineer
CEVT
November 2018 - October 2020
Me and my team utilized the latest technology within Virtual Reality to develop an interactable visualization tool to let stakeholders review and evaluate concepts to aid decision-making early in the development process.
At CEVT my main responsibilities were:
Create and lead Virtual Reality Review Sessions.
Development of pipeline for import/management of CAD data to Unreal Engine/VRED.
Ergonomic studies with the help of 3D Motion Tracking Technology from e.g. Xsens & Rokoko.
Education
Electronic Engineer
YRGO
2014 - 2016
The education gives you knowledge so that you can work as a practical Engineer in Electronics / Embedded Systems. An example of that is testing, verification, work with Hardware / Software and work in engineering projects.